Ultimate Edition version of the game Gears Of War reconstructed version number is a title that was released in 2007 for PC. Publisher: Microsoft. Genre: Third-person shooter. File Type: EXE. Related links: Wikipedia. Gears of War: Ultimate Edition Minimum Requirements CPU: Intel Core i5. Release year: 2016. Release Name: Gears of War Ultimate Edition v1.10.0.0 - mercs213| CODEX. The main characters of the first game of Gears of War are two war comrades Markus Phoenix and Dominic Santiago, who shoulder to shoulder to go through fire, water and copper pipes.
![Ultimate Ultimate](/uploads/1/2/5/4/125486203/920521788.jpg)
Platform: Xbox one (Reviewed), PC Most of the new-gen remasters we've seen recently have only added slightly better graphics, and as such may have been worth getting if you've never played the original games, but can be seen as wastes of money for those who'd already had the pleasure. But there have been a couple — most notably, which vastly improved the original's botched controls and enemy intelligence — that have gotten more than just superficial makeovers. Such is thankfully the case with Gears of War: Ultimate Edition, which includes a section of the campaign a lot of fans never got to play before, two semi-new multiplayer modes, and some other small but noticeable improvements.
Plus, by also giving everyone the other three Gears games free when backwards compatibility becomes a thing (well, if you play Ultimate before the end of this year, that is), this is one collection that actually lives up to the lofty promise of its name. Out with the old.
For those who haven't played it numerous times since it originally came out in 2006, Gears of War is a third-person, cover-based, sci-fi shooter. Having just survived a world war, the people of the planet Sera find themselves threatened with extinction again when the Locust — a cabal of lizard-like people and other strange creatures — emerge from beneath the ground with guns a blazin'.
Playing as Marcus Fenix, the leader of Delta Squad, you have to take out as many of the Locust as possible while trying to locate a sonic device that will map the enemy's tunnels, information which will them be used in conjunction with a WMD that will hopefully end this new world war for good. As you can probably imagine from the above plot summary, Gears of War is full of frantic and exhilarating firefights, all driven by movie-like action scenes that would make Michael Bay proud.
But unlike many war games (but, fittingly, like real war), this is one shooter where you can't just run into a room and shoot up the place. Instead, you have to duck for cover, only leaning out to shoot when the coast is clear or to run to the next thing you can hide behind. Well, unless you'd like to be turned into Swiss cheese. From flanking enemies to running to cover like you're an Metallica roadie, the original Gears of War (along with the first Rainbow Six: Vegas) forged the template by which all cover-based shooters have been built, as well as measured. While it didn't create them all, it did popularize such mechanics as how, when injured, you and the Locust will drop to your knees, and can be finished off by an enemy or revived by a compadre.
Or the 'active reload,' a sort of minigame in which hitting the reload button at just the right moment gives you more powerful bullets. Along with the story-driven campaign (which can be played solo or co-op), Gears of War also has a rich compliment of competitive multiplayer modes, including the 'Deathmatch'-esque 'Warzone,' the 'Team Deathmatch' variant 'Execution,' which requires you to, you guessed it, execute your enemies instead of just shooting them a lot, and 'Wingman,' which is basically 'Team Deathmatch' but with five teams of two. And while they sometimes devolved in practice because, well, no one ever takes cover, Gears still manages to rank alongside Halo, Call of Duty, and a handful of other games for having the most engaging and addictive multiplayer around. While Gears of War was a great game when it came out oh-so-many years ago, the most pleasant surprise about playing this Ultimate Edition was just how well it still holds up. Sitting down to play it for this review, I not only found myself once again delighting in the Locust's demise but, before I knew it, it was hours later, and where the hell are my pants? When it comes to third-person, cover-based shooters, Gears of War just nailed it.
Which is why, when it came to the sequels, most of the improvements to the core gameplay were small ones.in with the new. While Gears of War is, at its core, basically the same it was nine years ago, the Ultimate Edition does boast a number of improvements. For instance, the controls have been slightly tweaked, and new button configurations have been added.
You can also now switch weapons when you're running from cover to cover, and if you're in cover and have to revive a teammate, the game doesn't take you out of cover, and thus into harm's way, when you help a brother out. The campaign also gets a rather nice boost in the form of a story section that was previously only in the PC version of the game. It's nothing Sera-shattering, and it doesn't completely change the story or anything, but for those who haven't played it before (like me), it's a welcome addition. The improvements are much more significant when it comes to multiplayer. For starters, this has all nineteen maps ever released for the game, including three that were in the PC version and only released on Xbox in Gears of War 2, and then in slightly different form. The Ultimate Edition also has the same deep leveling system employed by Gears of War 3, as well as some (sort of) new modes: 'King of the Hill,' which wasn't in the original Gears but was in Gears of War 2, 'Team Deathmatch,' which was also not in the first game, just the third, 'Blitz,' which is 'King of the Hill' except you have to stay in the circle to hold it, and '2v2 Gnasher Execution,' a cross between 'Wingman' and 'Execution' in that there's two teams of two, no respawns, and everyone gets a shotgun. Not surprisingly, it’s those last two that are the most exciting this time around, in part because they're new, and in part because they are, by their nature, rather frantic There are, of course, some aesthetic improvements as well, including improved graphics and a new 7.1 surround sound mix.
With the former, it's not really all that noticeable when you're playing, since you're just trying to stay alive, but you do notice how there's more detail during the cutscenes (and not just because the facelift they gave Anya makes her look worse here than she did in the original). Same shot, different day. As great as Gears of War may be, and as spot-on as this remake may be, the Ultimate Edition is not without its problems. Sure, they're mostly small ones, but they're problems nonetheless. For starters, the Gnasher shotgun, which has been overpowered in every version of Gears, is overpowered here as well. Not only does it make the campaign rather easy (save for when you're playing on the 'Insane' difficulty), but it also makes multiplayer turn into rounds of one-shot-kills. There are also times when the cutscenes stutter rather badly, though this will probably be fixed shortly with a patch (and may already be fixed by the time you read this).
It's also too bad that one of the different button configurations they added isn't the one from Gears of War: Judgment, which used the 'Y' button to switch weapons and the left bumper to throw a grenade, since it was far more intuitive than using the D-pad to switch guns, and from guns to grenades, like you do in this and the other numbered Gears games. Lastly, after playing this, I also wish they weren't bringing the other three games to Xbox One as backwards compatible ones.
If this version of the original is any indication, Ultimate Editions of the other Gears of War games would've been great, especially if they gave you the option of playing the Gears 2 cut scene where it was originally, and the 'Aftermath' part of Judgment where it takes place during Gears of War 3. But, to be honest, that's kind of it for the complaints.
Taken as is, Gears of War: Ultimate Edition is everything a fan would want in a remake of this game, whether they plan to play it alone, with a friend, or against a bunch of people they meet online. More importantly, it's still as compelling, exciting, and addictive as it was the first time we played it nine years agoor the second time eight years agoand also the third time last year, when we played it and its sequels in the order in which they take place. Though what really makes this as worthwhile for those of us who played the original as it is for those who haven't is that this has more than just superficial additions, it also has new multiplayer modes and chunks of campaign that make it worth playing one more time.